EARTH
5Labyrinth Wall
ATK:
0
DEF:
3000
View:
4322
These walls form a labyrinth with no exit for enemies.
Labyrinth Wall — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 52.7 · Deck: 47.9 · Meta: provisional
- Primary role: Material body
Why it scores here
Labyrinth Wall is a vanilla Level 5 EARTH Rock Normal Monster with 0 ATK and 3000 DEF and no effect text, so its 3000 DEF earns no points on its own. The score comes from its value as a clean Level 5 non-Tuner material body, its zero-cost deck slot across all four formats, and its spread across about 20 archetypes. Combo conversion and interaction are near zero because no combo or effect evidence exists.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Drawn only by natural draw with no searcher or support in the evidence, and it sits in 58 decks at about 1.12 copies each (observed, plus inference that it has no search route). |
| Combo & Conversion | 10 | Zero recorded combo appearances and no effect text, so it converts nothing by itself (verified: description is flavor text only; observed: appearances 0). |
| Resource Economy | 40 | A vanilla body is a one-for-one trade with no card advantage, refuel, or recursion (verified: no effect text). |
| Effect & Interaction | 5 | No effect, so it provides no negation, removal, or hand-trap interaction (verified: no effect text). |
| Material Utility | 50 | Level 5, EARTH, non-Tuner is a common Xyz and Synchro material fit, and it stays usable as material because it does not depend on an effect (inferred from level and attribute). |
| Resilience & Flexibility | 45 | With no effect to negate, nothing is lost to interaction, but the body has no recovery or redundancy value (inferred from text). |
| Deck-Building Efficiency | 85 | Legal in TCG, OCG, MasterDuel and DuelLinks with no garnet, lock, or restriction, so it is a free-roll slot (verified: formats; observed: 53 of 58 decks run 1 copy). |
Calculation
Weight profile: Material body / Normal, single role, no secondary blend. Intrinsic ≈ 52.7, Deck ≈ 47.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- 3000 DEF body with no restrictions to run
- Level 5 non-Tuner EARTH Rock fits level-based material requirements
- Zero deckbuilding cost and legal in all four formats
- Spread across about 20 archetypes (portable across homes)
Weaknesses
- No effect text, so no combo, interaction, or card advantage
- 0 ATK and no search route, so it is only a passive body
- No combo evidence to show it converts into a board
- Its role depends on the host deck (24 of 58 decks are Exodia)
Counters / choke points
- Monster effects that destroy or banish it (inferred from the lack of protection)
- Attacks from monsters with ATK above 3000 (inferred from its 3000 DEF)
Best use
Defensive body and Level 5 material. Decks: Exodia, Gate Guardian, Magnet Warrior. Suggested copies: 1.
Evidence & gaps
- Verified: Normal Monster, Level 5, EARTH, Rock, ATK 0, DEF 3000; Description is flavor text only with no effect clauses; Legal in TCG, OCG, MasterDuel and DuelLinks; Appears in 58 recent decks, 53 with one copy
- Observed: Exodia decks account for 24 of 58 decks (41.4%); Spread across 20 distinct archetypes; Top partners are the Forbidden One and Magnet Warrior pieces at 63.8% co-occurrence, which reflects host archetype rather than card-specific synergy; Zero recorded combo appearances
- Inferred: Functions as a passive 3000 DEF wall in the decks that run it; Level 5 non-Tuner body is a usable Xyz or Synchro material; Has no search route, so accessibility is natural draw only
- Data gaps: Card has no effect text; the description is flavor only no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is from the deck sample only no banlist token, so 3 copies are assumed starter count when present is unknown, so DeckResilience is estimated top_card_context shows no ranking






